Trevor Lovell
Trevor Lovell
Sorry for not getting to this, closing in favor of #325
Sorry for being unresponsive on this. I'd like to see it in the next release too. I think the only thing that was missing in my mind was a similar...
Hello, sorry for the very, very delayed response. Is this still a problem for you? Is it possible you ran the example without `--release` enabled?
Thanks for the great minimal example, and apologies for taking some time to respond to this. It took me a while to figure this out but apparently the `AnimatedTile` component's...
Thanks for the issue. The tileset spacing in `bevy_ecs_ldtk` is unfortunately a little touchy. This is mainly because there isn't a perfect mapping between spacing options in LDtk and spacing...
So this seems to me like it would actually be a good use-case for bevy's relatively new asset preprocessing features. I'm not an expert on it but I think basically...
Yes, the platformer example does have some jank like this. It is most likely our very basic *usage* of rapier that causes it, not rapier. It's not necessarily intended to...
Sorry it took me some time to get to this issue. > I have no way of knowing to which level the entities “registered in LDTK” belong. And I really...
I'm sorry, I'm not sure I understand what behavior you're encountering or expecting. Could you provide more detail or maybe screenshots?
this has been stale for a while, feel free to reopen if you're still having issues