TrippTrapp84
TrippTrapp84
For context, I am running this on Visual Studio 2019 without any prior experience building C# libraries, the only changes or setup I have done was the suggested file addition...
[Culprit Code](https://github.com/centau/vide/blob/b7878753bd8fe131035b51887413b35334851444/src/lib.luau#L42) This connection is never disconnected unless you manually setup a runservice connection and invoke `Vide.step` yourself. This would normally be fine in a live game but in environments...
Right now the `ServeHttpHandler` definition only has one parameter `ServeRequest`, and the response is specified by the return value of your `ServeHttpHandler` (or lack thereof). This is limiting in cases...