Brandon

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Expounding upon this Examples of places where a file is loaded https://github.com/TricksterGuy/complx/blob/master/complx/ComplxFrame.cpp#L297 https://github.com/TricksterGuy/complx/blob/master/complx/ComplxFrame.cpp#L1232 https://github.com/TricksterGuy/complx/blob/master/lc3test/main.cpp#L81 The two main types of files that are loaded are .asm files and .xml files for...

Will take a look, kinda interested in the UI stuff that you mention in your README because uggggh doing an implementation by scratch is a pain.

Most of these are polish which is not my focus until all of the gameplay is implemented. Things gameplay wise are subject to change as I learn more of the...

No worries its a common misconception, even I made that mistake in the first version of it. This game has a lot of little minute details like this. And yeah...

I believe I would be open to doing that. And should be an easy implementation, given that this would be used with the default 1D mapping mode. But I will...

Thanks for waiting. This should be handled by the above commit. But just to verify that this is what you wanted. See [image](https://github.com/TricksterGuy/gbafarm/blob/master/sprites-nonstandard/sprite6x8.png) and [exported](https://gist.github.com/TricksterGuy/8c613e42df2c3125c3ac6a32d744d8a2). It will essentially treat it...

Yeah that's the current behavior of --bpp=4. It's currently hardcoded to spit out the information for all palette banks formed during conversion.

See #30 for a followup. @ the auto cutting idea I had. I believe it would be better to have the behavior be explicit

What did the sprite version of the image look like?

Sure. The reason why it isn't an option now was because the tool is used mostly in college classes and they are just doing the most basic of stuff with...