TrianglesPCT

Results 8 comments of TrianglesPCT

Hi Gareth, The most important instructions for me are: 1. barycentrics (AmdDxExtShaderIntrinsics_IjBarycentricCoords) 2. dynamic vertex pull (AmdDxExtShaderIntrinsics_VertexParameterComponent). Thanks

Should be 49bda91 as I had just downloaded it compiled it fresh earlier today.

Could the client shutting down before something is sent cause this? It looks like lcv is the index into where the callstack for that zone entry is stored, perhaps it...

It seems related to task_arena, I had assumed TBB used a single arena internally for this global enqueue, but it appears that it does not, and each thread has a...

Potential issue with using the result of addMultiBodyFrictionConstraint like that, it expands each time you call it, so if during the 2nd call the vector grows it might move itself,...

I grabbed the update, but it still does the same thing Is there a log file that maybe shows more info about what is going wrong?

crc has the advantage of having intrinsic implementations available..(It would be nice if the ImGuiID were 64bit though.) I have replaced imgui's original CRC with this: [crc_example.txt](https://github.com/ocornut/imgui/files/10735118/crc_example.txt) ^ You would...