Tres Sims
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Tres Sims
I wanted to add the ability to use the Principled Shader's transparency slider to apply opacity effects to models exported to the gltf format, following this specification: [gltf](https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_pbrmetallicroughness_basecolortexture). Thought this...
# Description Implementation of reading vertex colors for the Wavefront Object (.obj) file format using two common methods: * inline with the point location in `v x y z r...