Trass3r
Trass3r
> P.S.: If you know any PE Editors that let you add the Debug Directory on the fly, do let me know. There is none but CFF Explorer is scriptable,...
> So, this has been reported to Microsoft at https://developercommunity.visualstudio.com/content/problem/15171/shared-precompiled-header-gots-deleted-during-buil.html and the response was: > > > Thank you for your feedback. We have determined that **this actually a suggestion...
3 is a bit better I think.
Does it make a difference given that ccls presumably links to the shared llvm lib?
Imo you should do Release builds instead to be able to publish them.
I don't have osx so no idea. Maybe you need to pass a special libs path?
I haven't touched the code for quite some time. But John-Colvin's fork seems to support these bindings.
Also this raises the question how to deal with extensions in the wrapper layer. For example cl_amd_device_attribute_query adds another accepted argument to clGetDeviceInfo. In my opinion it doesn't make sense...
I also think they just used some simple vertex manipulations to create the effect. That still seems tricky to do in OpenKeeper though seeing how complicated the terrain rendering is....
Played around a bit with this warping effect: https://playground.babylonjs.com/#QMFPPE#250