Totobird

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**What is expected to happen:** - There should be 9 chunks loaded (This is true) - Each chunk should have a layer of blocks at the bottom as a "floor"....

I attempted to run it but I didn't know what it does because this error kept coming up: ``` bevy_asset::asset_server: encountered an error while loading an asset: Error reading image...

I have gotten something like the uv mapping example working, but I'm still not sure how to set the uvs based on the individual voxels. What do you recommend?

Just pushed a commit which fixes a bug causing keybinds from certain mods (Freecam for example) to be classified as vanilla, and allowed to pass through.