TotallyARussian
TotallyARussian
well you could ask?? i guess?
Ah, I just remember seeing something related to crouch animations in the changelogs once, but I guess maybe I'm just remembering wrong
nvm i found it, it's this one https://gmod.facepunch.com/news/may-2018-update "Improved 3rd person crouching animations to better represent what happens in 1st person"
no, doesn't seem to change anything.
yeah, this seems to be a problem with the actual cwalk_crossbow sequence, you can even check it in the half life model viewer, it uses the idle animation as a...
also, i did some more digging around with animations and found that the cwalk_passive sequence also has the exact same issue, and the cidle_passive is actually just using the normal...
so, not sure if this is of any use, but, i have been editing some other player model animations for my player model that i was making, i looked at...
i've also discovered that the sit_revolver animation also doesn't exist for some reason, the game simply uses the normal sit animation, sit_pistol could work for it, and the sit_duel animation...
people really ought to optimize their polycount. does your model have LOD's? i haven't found the time to test this theory, but i suspect this happens when a model with...