Jess Bees

Results 2 issues of Jess Bees

I have a weird use case for piston2d-graphics, where I'm making draw calls without a game loop, because I'm generating a batch of one-off images in a headless OpenGL context....

This PR adds methods to `warp::filter::trace::Info` and `warp::filter::log::Info` to view the request's query string.