Tim Goll

Results 57 issues of Tim Goll

Right now th HUD shows all the important information (as it should). However we should introduce a streamer mode that hides the roleinformation and maybe even other roleinfo things. Details...

Machine blocks have this pink black particle texture and pipes, wire, ... have no particle at all

I really like ore chunks that are affected by the fortune level. A year ago I created a bunch of orechunk textures that you can use if you want to....

Due to problems with my previous implementation on low-tickrate servers, I had to redo the whole system. It now uses the `CalcView` hook as well. It should work the same...

type/bug
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Last night I discussed some things with @mexikoedi. One thing we noticed that there are quite a few badly done weapons for TTT that forget to set the weapon base...

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Custom world models are invisible on drop

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This is done together with @EntranceJew. ## Addons to merge code from / get inspiration from - [A] https://steamcommunity.com/sharedfiles/filedetails/?id=2036561862 - [A] https://steamcommunity.com/sharedfiles/filedetails/?id=2034376741 - [B] https://steamcommunity.com/sharedfiles/filedetails/?id=2863673270 - https://gamebanana.com/mods/212946 I contacted the...

Basically the feature of [SprayMon](https://steamcommunity.com/sharedfiles/filedetails/?id=105463332) but integrated into the TTT2 systems

Inspired by [this addon](https://steamcommunity.com/sharedfiles/filedetails/?id=480781867) the DNA scanner should notify the DNA sample owner so that they know they are tracked right now

Shops with standard items (not with manually selected items) are broken after hotreload. This is because the functions has to be called after a hotreload: https://github.com/TTT-2/TTT2/blob/master/gamemodes/terrortown/gamemode/client/cl_equip.lua#L1117-L1130