Tiago Ling Alexandre
Tiago Ling Alexandre
@Sam, Currently implementation already makes it possible to use switchState(new MyState(a, b)); and talking with other people it seems that many of them already makes use of this feature. Tiago...
@gamedevsam, Agreed. About a more robust approach, pushdown automata appears to be a good place to look: http://en.wikipedia.org/wiki/Pushdown_automaton Tiago Ling Alexandre Tel: +55 41 8819-3191
I know that mantaining 4.0 is a priority and it should continue to be, but: 1) It's a great idea to create a new branch and experiment with a new...
I for one think that text should always be rendered through hardware, and fallback to blitting (if ever) only if needed. This should all be done internally. With 4.0 and...
@JoeCreates Yeah, sorry about the confusion - you're right, it's not hardware vs software. What i wanted to write was that `FlxBitmapText` and `FlxText` could be only one class instead...
Also, anything you get from a `FlxAtlasFrames` comes already with non-default origin. I'm using this code to load a frame from the atlas into a `FlxSprite`: ``` haxe sprite =...
The two patterns aren't 100% mutually exclusive also. If used in the right places mixing the two might reduce clutter and add flexibility
Please make a pull request directly through Github. Also, if you're going to paste a lot of code like this, it is much better to use a service like http://pastebin.com/...
Why not use HaxeFlixel's default asset folders, that is `data` (in place of `xml`) and `images` (in place of `gfx`)? This would make more sense since HaxeFlixel creates new projects...
Hi, just pinging this issue to see if anybody got a flixel-based solution to this question or even a workaround for this to work as it should on mobile? I...