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An Augmented reality experience to explore planets in our Solar System

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https://github.com/Stellarium/stellarium/blob/ff2e4e253a57ee0da3b5279fe91904a2d160cb13/src/core/modules/GridLinesMgr.cpp

so this class looks re-usable - by adding a uislider - they are usually added on the right hand side of screen / by sliding finger up and down -...

I will endeavor to build an armillary sphere that can augment this app / it could be another section in app - will need these will map to earth celestial...

@IBAction func switchToDefaultCam(sender: AnyObject) { gameView.makeCameraActive(scene.defaultCam) } @IBAction func switchToShoulderCam(sender: AnyObject) { gameView.makeCameraActive(scene.playerCam) } @IBAction func switchToSkyCam(sender: AnyObject) { gameView.makeCameraActive(scene.skyCam) } @IBAction func switchToCoffeeCam(sender: AnyObject) { gameView.makeCameraActive(scene.coffeeCam) } getting the...

https://github.com/Stellarium/ one for the back log - although getting head around all the variables - kind of makes sense to surface them all. ![screen shot 2017-12-02 at 10 22 32...

in this method - func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) { (this is called 60 x / second) so check that a second has incremented before calculating changes to...

![img_2106](https://user-images.githubusercontent.com/289994/33031283-cbbd263a-cdeb-11e7-9fed-713a5c00e32a.png) private func lineBetweenNodeA(nodeA: SCNNode, nodeB: SCNNode) -> SCNNode { return CylinderLine(parent: sceneView!.scene.rootNode, v1: nodeA.position, v2: nodeB.position, radius: 0.001, radSegmentCount: 16, color: UIColor.white) } https://github.com/TBXark/Ruler/blob/e6a703d12a759fbef27bd48364572615333b1464/Ruler/Modules/Ruler/Views/LineNode.swift

Astronomy coordinate conversion. Conversion among equatorial coordinate (right ascension and declination), horizontal coordinate (azimuth and altitude) and their corresponding Cartesian equivalents Calculate Julian Date and Local sidereal time. Matrix /...

A little bit of issue with the initial tries on this. Should be able to use SwiftAA.