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An Augmented reality experience to explore planets in our Solar System

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```swift let earthNode = PlanetoidGroupNode(planet: Planet.earth) earthNode.updatePlanetLocation(earthAA.position()) ``` currently these lines map SwiftAA into the scenekit. however, I don't believe there's any way to get scenekit camera to specific point...

https://en.wikipedia.org/wiki/Moons_of_Saturn ![pjgnon9](https://user-images.githubusercontent.com/289994/32743805-86005a56-c87b-11e7-8bd2-0a4791cd194c.gif) https://github.com/onekiloparsec/SwiftAA/blob/9aff4344062d5bd32f53024edb8e2ff55a33d2d6/SwiftAA/SaturnRings.swift

Jbr brought this up in testing. Suggested that arrow was pointed at the wrong place.

I'd written a playground to show the ISS on a map. https://gist.github.com/rodericj/0bf0b70dc8a7faf0cce5a5c52b60d917 Could probably add the ISS model as well: https://3dwarehouse.sketchup.com/model/e6782860a97b8c5662613f502918d6e5/International-Space-Station-ISS

The session never seems to restart when a phone call interrupts. Probably something with `willResignActive` https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622950-applicationwillresignactive

https://developer.apple.com/documentation/arkit/handling_3d_interaction_and_ui_controls_in_augmented_reality