Thormidable
Thormidable
I think the polygon finds **min and max**, rather than **min and stop**. this means that the 'topmost' pixels aren't inside the polygon, when they are interpreted as the latter...
Could I also request this feature
Hi Jason, If you could post your modified OpenGLControl.xaml.cs file, that would be great. We are currently working on reducing the SharpGL.WPF overheads in our application and were planning on...
Hi Jason, Thank you, I've seen a substantial improvement in frame rate already
@xueqingsun it is in @ewngs repo. Grab that, it's got all the updates from this repo, plus a few more fixes. https://github.com/ewngs/sharpgl/commits/master