Thierry Berger

Results 219 comments of Thierry Berger

I implemented the code you linked in bevy as a WIP example : https://github.com/Vrixyz/bevy/tree/colorblind. I think we'll want to incorporate it behind a plugin but currently it's a bit complicated...

Thanks for the detailed feedback, as a non-colorblind these informations are very valuable to me. I was not considering this issue to make as an “accessibility feature” for end users...

> Per-system entropy is trivial and can be quickly addressed in this RFC: just store Local. Can we consider using a **Component** for `Entropy` rather than a **Resource** ? I've...

I was on unity 2.9 if that’s of any help, I’ll take a look at your error when possible!

Well indeed this PR needs more work, after a fresh install on mac, it had problem saving narrative files. Well, I doubt I'll do more work on this Pull Request...

Coming from https://github.com/annieversary/bevy/pull/1, where the resizing is working :tada: Unfortunately, at the current state of this PR, the resizing doesn't work as expected, but I'm unsure why. I'm gonna work...

> Can you explain why you couldn't use a Quad like the original example? It was a feedback from the original post processing PR: https://github.com/bevyengine/bevy/pull/4797#pullrequestreview-995955643 I was mostly curious to...

> Right, I guess a fullscreen triangle would be better. Personally, it feels a bit out of scope for the example, but it does make sense to push people in...

I might be interested in tackling that, but I'm open to suggestions for an exact behaviour to implement in the new example.

That sounds like re-establishing a previous iteration of that example (as a new lower level example): https://github.com/bevyengine/bevy/blob/adb3ad399cf092110b2d69f7dc189abc0ebc9f80/examples/shader/shader_material.rs should give a good base