Mathias Munk Højer
Mathias Munk Højer
## Description Icon name has changed ## Environment - **Unity version (e.g. 2019.4.13):** - **Windows** **Solution:** ``` private const string _openedFolderPrefix = "d_FolderOpened"; private const string _closedFolderPrefix = "d_Folder"; ```
Please check if my mail from [email protected] went to spam. :)
Steps to reproduce: 1. Create an empty GO 2. Right-click it into a collection 3. Ctrl+z 4. ... 5. cry... :(
 Getting this error in Unity 2020.2.3f1 - can't generate textures.
Gives this error after choosing an asset/folder or closing the window; ``` InvalidOperationException: Stack empty. System.Collections.Generic.Stack`1[T].Pop () (at :0) UnityEditor.PropertyDrawer.OnGUISafe (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at :0) UnityEditor.PropertyHandler.OnGUI (UnityEngine.Rect...
Reproduce; 1. Create a gameobject, add a MonoBehaviour script with; ` [SerializeField] private SceneReference sceneReference;` 2. Make the GO into a prefab. 3. Select the prefab asset in the project...
**Describe the bug** Basic resizing or moving of a world canvas breaks the masks. Saving the scene updates and sometimes fixes it, but not always **To Reproduce** Setup some world...
When opening the project it says oculus is installed thorugh the old method (from asset store), but the new XR system is enabled (from package manager). Which one is this...
Documentation is lacking so ill try to give my 2 cents here for anyone trying to implement this. 1. First of this only works in the legacy shader pipeline. You...
Really interested in getting this to work, but getting a bunch of errors when importing in newer version; Unity 2020.2.5f1 URP 10.3.2 `Universal Render Pipeline/Iridescence Lit': 'EnvironmentBRDF': cannot implicitly convert...