TheTurkeyDev
TheTurkeyDev
Barriers should only be "broken" by zombies that are nearby it. They shouldn't be tied to specific spawners
Should we use shifting as the mechanic to repair barriers instead of breaking a sign?
@insideintel pointed out that spawn points aren't going away. Made a fix [here](https://github.com/TheTurkeyDev/Call_Of_Minecraft-Zombies/pull/102#issuecomment-863730518), but there's still a bigger underlying issue
Along with Signs, Power should be able to be activated with levels, buttons, etc... Add text above to show they are "power"