TheTermos

Results 17 comments of TheTermos

Mobkit is by design agnostic about other mods and games, if another mod decides to implement warp speed it should be allowed to. Actually I'm a little bit worried about...

This is intentional, the property is used for physics stuff like buoyancy, and for swimming, things that shouldn't happen in flowing liquid as it is. Maybe the name doesn't reflect...

Sure it's possible, the question though is if it's worth it performance wise, because such parameters are evaluated every single step. Can you describe an use case for this parameter?

Ok, isinliquid is important for basic movement, that's why it's evaluated every step, and that's why it's as simple as a single point check. For the things you mention, you...

Do you think it has to do with the mentioned commit? It affects only on_activate, and the error clearly happens in on_step.

You should probably start with reporting the issue to mob_core author, he'll be able to say if the problem is with his code or it's traceable back to mobkit.

Ok, tested it with sailing_kit, seems to be working allright. I'm going to hook up mobkit soon when it stabilizes a bit.

That's probably too strong of a word, mobkit merely doesn't support multiple simultaneous textures, it doesn't prevent non-mobkit entities using that. I'll see what I can do.

The problem is way beyond fall damage issues, which are just one of the symptoms of a much bigger architectural problem. Players don't move server side at all, they just...