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A rendering sample that demonstrates bindless deferred texturing using D3D12

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I noticed a rare issue with clustered spotlights which only appears at certain positions and orientations. ![image](https://github.com/TheRealMJP/DeferredTexturing/assets/74592722/0d9d60ba-37fe-44d6-933d-27c5f3c5b9ac) The issue can be reproduced using following camera position and orientation (replace the...

Hello, I tried compile demo with MSVC 2017. Need update libs. ``` Severity Code Description Project File Line Suppression State Error C1047 The object or library file '..\Externals\HosekSky\Lib 2015\HosekSky.lib' was...