DeferredTexturing
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Says min requirements are not satisfied dx12, but Im on dx12
Hey there! Unfortunately this sample requires some functionality that's not guaranteed in the baseline D3D12 feature level. In particular it requires at least Tier 2 for resource binding, since it uses bindless techniques for accessing textures and buffers in the shader. I believe I set the app to check for FEATURE_LEVEL_11_1 since that includes Tier 2 resource binding, so if your GPU only supports FEATURE_LEVEL_11_0 you'll get that error message. Do you know which exact GPU you have in your PC?