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Says min requirements are not satisfied dx12, but Im on dx12

Open trsh opened this issue 5 years ago • 1 comments

trsh avatar Feb 22 '20 13:02 trsh

Hey there! Unfortunately this sample requires some functionality that's not guaranteed in the baseline D3D12 feature level. In particular it requires at least Tier 2 for resource binding, since it uses bindless techniques for accessing textures and buffers in the shader. I believe I set the app to check for FEATURE_LEVEL_11_1 since that includes Tier 2 resource binding, so if your GPU only supports FEATURE_LEVEL_11_0 you'll get that error message. Do you know which exact GPU you have in your PC?

TheRealMJP avatar Feb 22 '20 21:02 TheRealMJP