TheRealHamtaro126
TheRealHamtaro126
Already referenced and defined differently by Issue #42
In SMB3, 16x16 tiles that make up to 256 Foreground and Background objects due to NES limitations, Made from a selection of 4 8x8 Background/Foreground CHR tiles. Some people (such...
Haven't checked last, but should work in SMB3WS though
For reference, This is how NESASM implents it, CA65's equivelent (.define) is pretty similar... plain ASM6 has no equivelent. So if we port ASM code, We have to manually figure...
Thank you for your consideration, Make sure the "Enhancement" tag is on so people know it is considered on Github.
Right now, I am mostly focusing on NES and PCE stuff, SNES is excluded because it is not supported by this editor (yet), But who knows, Maybe a future feature...
May I say a REAL BIG suggestion: If FunkoPop's AI B.S. is an issue, and they are taking down the Itch site, there may be an option, depending on how...