Rams
Rams
> First, it is dependent on X11 and how you can figure out the window geometry, where exactly the corners are and stuff, so it will not work on Wayland...
Maybe it could be done in the future with [OpenGL.Net](https://github.com/luca-piccioni/OpenGL.Net) for OpenGL code written in .NET, and the [SceneGraph](https://doc.qt.io/qt-5/qtquick-scenegraph-openglunderqml-example.html) as explained in Qt documentation?
According to the OpenGL.Net readme, it doesn't care about the platform and toolkit used, so I suppose that you would just connect the OpenGL rendering code in .Net to the...
Seems to be by design, since in [89-joycond.rules](https://github.com/DanielOgorchock/joycond/blob/master/udev/89-joycond.rules), the first 5 lines are meant to block Steam. However, this doesn't only break Steam but also SDL's ability to merge the...
> Why would you want to disable Steam Input though, isn't the fact that Steam can handle any controller a good thing? I think you misunderstood what I said. Steam...
Edit `/usr/lib/udev/rules.d/89-joycond.rules` and comment out the two lines starting with `KERNEL=="hidraw*"` at the beginning of the file. Or delete the file but removing only those two lines seems to be...