Pat

Results 35 comments of Pat

Thank you for your contribution! I am kinda swamped with uni work right now, so give me some time to review these additions and your other PR! I have several...

Closing some old PRs right now. I think this would be great as a standalone expansion for this addon, but is ultimately to niche in use for it to take...

Currently it only parses one event per tick. ```gdscript # Check if there are events if current_events.size() > 0: # Get the first event event = current_events[0] # Remove the...

Hey! I get what you are trying to say. Behaviours can become REALLY complex very fast, but there are some ways to optimize your stay machine. 1. Reuse transition scripts:...

I see what you mean. Let me think about these changes and I'll give you some feedback tomorrow. Generally I don't consider many nodes a problem, because the whole plugin...

> I ended up writing a make shift plugin to edit the transitions as a table. Makes it easier to get a bird's eye view of the machine when you...

Hello! First of all: Thank you for contributing to this plugin. I will review your changes in the next few days, when I got a little more time on my...

I am not quite sure. One thing I thought of tho: Having the Split note being some sort of composite node instead of a transition. > Finite State Machine >...

> I like it. Although, Pat doesn't like many nodes. I have a node like this already in my project tho, xD I will steal your icon! xD (I was...

A simple example was added with the inclusion of #55. I may add another very simple enemy AI to the scene.