TheMikirog
TheMikirog
Thanks for your time. I already tried it day ago along with SoK. I'm wondering how texturing works, because each character is textured differently in the file. Head is sometimes...
I don't understand this. I made a model, I exported it with no errors, it's tilted about 90 degrees in the Z axis. I exported another simpler model with UV...
How about the .cob extension? It's the same thing as .bob, but for collisions? I really want my map to be tested! But maybe we should contact Eric if it's...
**FEEDBACK TIME!** Collision models work great! Here is some proof:  Nice texturing! How BombSquad screwed this up? Here is a screenshot from my project: ...
Yup. Still nothing. Here are some .blend files to help you. http://www.mediafire.com/download/fyzcbbuodgu38lb/BLENDs.zip And as a bonus, that character I made for BombSquad with custom sounds and models.  [Windows](http://www.mediafire.com/download/h4ce0ec40z28bes/Looie+WIN.zip) [Android](http://www.mediafire.com/download/axjwkelpuluwfi4/Looie_ANDROID.zip)...
Works perfectly! Thanks for your time! Can't wait to see the Level Def exporter just to not waste time copying point positions.    Notice the FFA Spawn points. I didn't rotate them, group and point scales were the...
BombSquad is really... really... REALLY weird. How I placed the spawns and boxes. Keep in mind this is without any scales whatsoever. I tried to scale down the boxes and...
I guess so. Here's the file. http://www.mediafire.com/download/6spfufuact956yi/pentomino.blend