TheLeonsver1
TheLeonsver1
Until then, We decided to try and divide `new_and_build()` to `new_and_build_flexible()` and `new_and_build_rigid()` or something like that, `new_and_build_rigid()` would be the much faster(1.6mil entities in 2 sec) version at the...
yeah, don't worry about it :) I don't mean to pressure you, I'm currently thinking about pausing my moddable-game project anyway, so this issue is more of a question if...
hmm, one thing about par iter that should be mentioned is that you can't access commands or resources mutably without using locks(as far as I understood at least), you might...