Kristian Fenn

Results 9 comments of Kristian Fenn

We're currently working around this issue by using a data volume as a place to store snapshot files. We have the following at the end of our dockerfile: `VOLUME ["C:/snapshot"]`...

So I've been poking around this too and have an independent reproduction repro - https://github.com/KristianFenn/MonoGameModelImportRepro Something appears to have changed in the MGCB between 3.8.2.X and 3.8.3 on this. The...

And for completeness, this is exporting a model following Blender's coordinate space: ![Image](https://github.com/user-attachments/assets/05243873-66a7-4f11-81bd-485f9fcde688) ![Image](https://github.com/user-attachments/assets/2274c822-170d-4ad0-b3c8-4b3a55fb75b8) Which if you remove the rotation in the content file, imports along the same axes in...

So, doing a little more testing (apologies for comment spam, eventually I'll stop thinking of things to try): It appears that no matter what the export axes are set to...

Adding some context here from the discord so it doesn't get lost: This appears to have been caused by a change made to AssImp in 5.4.0: https://github.com/assimp/assimp/pull/5494/files. This is what...

@ThomasFOG I've retested this after those fixes were merged, and the issue persists. The textures just aren't getting bound in the deferred pass.

@tomspilman That branch unfortunately doesn't seem to have made a difference. To elaborate on what I'm seeing, I just get a completely black output screen. I know that _something_ is...

Had a quick test of this against my repro project and it appears to have resolved #8770 and is once again consistent with 3.8.2.x. 3.8.2.x: This branch:

This would also be useful for depth render targets - currently I just use a custom shader call to clear the render targets to the correct values as most RTs...