Kristian Fenn
Kristian Fenn
We're currently working around this issue by using a data volume as a place to store snapshot files. We have the following at the end of our dockerfile: `VOLUME ["C:/snapshot"]`...
So I've been poking around this too and have an independent reproduction repro - https://github.com/KristianFenn/MonoGameModelImportRepro Something appears to have changed in the MGCB between 3.8.2.X and 3.8.3 on this. The...
And for completeness, this is exporting a model following Blender's coordinate space:   Which if you remove the rotation in the content file, imports along the same axes in...
So, doing a little more testing (apologies for comment spam, eventually I'll stop thinking of things to try): It appears that no matter what the export axes are set to...
Adding some context here from the discord so it doesn't get lost: This appears to have been caused by a change made to AssImp in 5.4.0: https://github.com/assimp/assimp/pull/5494/files. This is what...
@ThomasFOG I've retested this after those fixes were merged, and the issue persists. The textures just aren't getting bound in the deferred pass.
@tomspilman That branch unfortunately doesn't seem to have made a difference. To elaborate on what I'm seeing, I just get a completely black output screen. I know that _something_ is...
Had a quick test of this against my repro project and it appears to have resolved #8770 and is once again consistent with 3.8.2.x. 3.8.2.x: This branch:
This would also be useful for depth render targets - currently I just use a custom shader call to clear the render targets to the correct values as most RTs...