Jean-François Pustay
Jean-François Pustay
@tebjan you have more points to open ?
I will start working this
> TODO: In your Tutorial, show some Screenshots of each step. You have 18 steps, but only 1 screenshot... Please add a dozen more, IMO. It should be easy to...
So we can imagine two directions for Stridelonia. - UI framework for Stride so Stride is hosting Avalonia just to allow easier UI Coding. (The actual state to Stridelonia) -...
> But for Stride3D -- would be very nice if we can implement such that Avalonia is the "main app" simply Using Stride, by including a Stride Rendering surface into...
Thanks a lot for your interest. My library or Bridge is aiming to do Stride hosting Avalonia because Today to develop a game you need an editor. So I think...
Avalonia already have code about angle Some additional resources : https://github.com/AvaloniaUI/Avalonia/tree/master/src/Windows/Avalonia.Win32.Interop https://github.com/AvaloniaUI/Avalonia/tree/master/src/Avalonia.OpenGL/Angle how to bind textures https://github.com/microsoft/angle/wiki/Interop-with-other-DirectX-code