Results 4 comments of Sandro M

Thanks for the response Janos, i am unfortunately inexperienced to try/do this on my own, but i have found other AO solution if it comes time for experimenting. https://github.com/GPUOpen-Effects/FidelityFX-CACAO

+1 Most real-time applications that do not depend on static or real-time global illumination have some sort of application of this method for approximating indirect shadowing.

Nice to see an evolution of ASSAO, I wish to add that while original GTAO paper is really good, there has been iteration of it using solid angle and visibility...

Hello, For envmap what most racing games used to do is use Dual-Paraboloid Reflections, rather than the interesting method you proposed. https://graphicsrunner.blogspot.com/2008/07/dual-paraboloid-reflections.html Do you believe this is an inferior way...