KISS-multiplayer
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Multiplayer mod for BeamNG.drive
* [x] Bridge portion * [x] Mod portion Instead of having the mod receive the bytes directly, have the bridge place the files itself for the mod to find and...
I added this functionality because `secret` isn't persistent so storing users in a DB (On CPR & Verb servers) doesn't work very well. It's also a good way to identify...
Updates all dependencies to their latest versions with code modified as needed to support the new versions while removing some dependency quirks like `webpki`. Most notably setting up the endpoints...
When you press the `Main Menu` button, it now shows the KissMP UI again. No longer need to exit via `Disconnect` button
This change will allow server owners/developers to enable the debug library via `config.json`. I'm not sure if others will find a use for it but there's always a chance. It's...
Previously, when the bridge is running but a server isn't if you try to connect to it, the chat will say make sure the bridge is running. Now it tells...
[LuaJIT ](https://luajit.org/luajit.html) could not only allow for custom binary modules via [ffi](https://luajit.org/ext_ffi.html), but might increase [performance](https://luajit.org/performance_x86.html) on the server. I tried to keep this description simple as possible (KISS intended)...
Just a few additions to improve the documentation. - Added a time sync example - Added troubleshooting for the error "Failed to confirm connection. Check if the bridge is running."...
Encountered this problem on the latest beamng and latesr kissmp, the chat doesn't display any messages, there are only notifications visible. Tested on multiple pcs, highend, lowend... hardware doesn't have...
I'm unable to join any server with the bridge launched even after reinstalling KissMP, the bridge spits out this error instead. thread '' panicked at 'called `Result::unwrap()` on an `Err`...