Tetane

Results 8 comments of Tetane

I was able to reproduce the issue in v3.5.1 by changing the setting "text_editor/appearance/word_wrap" to true.

I got the same issue, but I think I found a workaround. It works if you configure the item after setting it as the primary window : ``` with dpg.window(tag="Main...

@djhoese Thanks a lot for mentioning the Napari project, I did not know it, and it does what I want with surprisingly good performance! I was able to display an...

On the computer I use to process large rasters, `GL_MAX_TEXTURE_SIZE = 32768`. It has a RTX3090 with 24Go of memory, so it wouldn't be a problem to load everything in...

@jni Thanks for the tip, it seems to work great. I'm able to see the image at full resolution when I'm zoomed in.

It is because you are launching the console version of Godot `Godot_v4.2.1-stable_win64_console.exe`. This executable is just calling `Godot_v4.2.1-stable_win64.exe`. If you want the debugging to work, you have to launch `Godot_v4.2.1-stable_win64.exe`...

Windows 11 - Godot 4.4-dev6 - Forward+ - RTX2060 I'm able to reproduce the issue that spams the error in the output console, but it has not crashed (yet). However,...

The profiler seems to only be displaying functions that are called during the current frame. I made a function that is called every two frame, and when I move frame...