Terria Katsura
Terria Katsura
Hello, I've having an issue about emitting the custom signal, I think it's broken. The built-in signal works just fine, but the custom are just having an issue.  This...
In C#, we are able to use the simplest and nice `` as a shortcut and cleaner version of `(T)` or `as` to convert the Node into other class that...
**Environment:** - OS: Windows - Godot version: 3.4 Stable - _godot-sqlite_ version: 3.0-assetlib **Issue description:** I'm trying to use breakpoint after I call a function with `db.close()` inside of it....
This pr fixed a major issue of the script. It just add a None checks for each player access when needed. This also fixes #4 #6
### Description I think I found an issue when building MonoMod at least on Net 9.0.. some projects there were failing to compile because somehow it fallbacks the Mono.Cecil version...
Maybe we don't need it as we have AssemblyLoadcontext anyway?
FortRise uses MonoMod.Patcher for injecting FortRise patches into the base game, and also for mods as well. But the patcher is way buggy, very slow and unpredictable sometimes, especially on...