A. Utku Sipahioğlu
A. Utku Sipahioğlu
Didn't tried in Windows, but doesn't work on macOS (connected over USB).
You can select each port via its name as USS class, like: `MyNodeView #input .parameterName { --port-color: #FF0080; }` But, it could be better to use like `MyNodeView #input .Port_Type.parameterName...
Hmmm, I misunderstood then. Right now you can't add this without using NodeView editor script, or creating new Attribute if I am not wrong. If you'll use this every node...
Hi @TheOriginalJosh, thanks for your answer. I tried without the docklayout and buttons, but can't pan to second slide. Panning works only when I remove tap="playSound" part from the first...
Hi @ANPez I used your commit, but It's failing when building in Xcode: How can I fix it? --- Update: OH! OK, I fixed it! =D just add the libsqlite3.0.tbd...
I'm creating a new test scene. My target platform is iOS. While making the new actions, I reproduced the first bug that I mentioned. Console log: "ArgumentNullException: Argument cannot be...
Well, thanks! As I tried, I can't get anything to work on iOS =/ I created this script in my test: "using SerializableActions; using UnityEngine; public class testScript : MonoBehaviour...
Feel free to use our public repo: https://gitlab.com/blay-games/Firebase We don't push every version and every package. you can use it like this in the manifest.json: `"com.google.firebase.analytics": "https://gitlab.com/blay-games/Firebase.git?path=/Analytics#12.10.1",` But, yes. bundle/dll...
Well, we can't release our game to Steam because of this bug. At least we did get rid of realtime database, firestore and firebase storage. Next is analytics & remote...
Until we can replace Remote Config with Unity's or our's, I did delay the remoteconfig fetch about 5 seconds. Right now it is not causing crashes most of the time...