A. Utku Sipahioğlu

Results 19 comments of A. Utku Sipahioğlu

Didn't tried in Windows, but doesn't work on macOS (connected over USB).

You can select each port via its name as USS class, like: `MyNodeView #input .parameterName { --port-color: #FF0080; }` But, it could be better to use like `MyNodeView #input .Port_Type.parameterName...

Hmmm, I misunderstood then. Right now you can't add this without using NodeView editor script, or creating new Attribute if I am not wrong. If you'll use this every node...

Hi @TheOriginalJosh, thanks for your answer. I tried without the docklayout and buttons, but can't pan to second slide. Panning works only when I remove tap="playSound" part from the first...

Hi @ANPez I used your commit, but It's failing when building in Xcode: How can I fix it? --- Update: OH! OK, I fixed it! =D just add the libsqlite3.0.tbd...

I'm creating a new test scene. My target platform is iOS. While making the new actions, I reproduced the first bug that I mentioned. Console log: "ArgumentNullException: Argument cannot be...

Well, thanks! As I tried, I can't get anything to work on iOS =/ I created this script in my test: "using SerializableActions; using UnityEngine; public class testScript : MonoBehaviour...

Feel free to use our public repo: https://gitlab.com/blay-games/Firebase We don't push every version and every package. you can use it like this in the manifest.json: `"com.google.firebase.analytics": "https://gitlab.com/blay-games/Firebase.git?path=/Analytics#12.10.1",` But, yes. bundle/dll...

Well, we can't release our game to Steam because of this bug. At least we did get rid of realtime database, firestore and firebase storage. Next is analytics & remote...

Until we can replace Remote Config with Unity's or our's, I did delay the remoteconfig fetch about 5 seconds. Right now it is not causing crashes most of the time...