Ari-Matti Prinkkilä
Ari-Matti Prinkkilä
* Added 7 new and known functions from Ghidra to ``cScenarioPlayMode``: ```c++ /// Sets the active state of the adventure. void SetState(ScenarioPlayModeState state); /// Updates the current, active goals of...
Decompiled with Ghidra version 10.2.3 [FUN_005fbb90.txt](https://github.com/emd4600/Spore-ModAPI/files/11435041/FUN_005fbb90.txt) [FUN_005fc3c0.txt](https://github.com/emd4600/Spore-ModAPI/files/11435042/FUN_005fc3c0.txt) [FUN_0057c590.txt](https://github.com/emd4600/Spore-ModAPI/files/11435043/FUN_0057c590.txt) [FUN_0057ea30.txt](https://github.com/emd4600/Spore-ModAPI/files/11435044/FUN_0057ea30.txt) [FUN_005634b0.txt](https://github.com/emd4600/Spore-ModAPI/files/11435045/FUN_005634b0.txt) [FUN_005802F0.txt](https://github.com/emd4600/Spore-ModAPI/files/11435046/FUN_005802F0.txt) [FUN_006160c0.txt](https://github.com/emd4600/Spore-ModAPI/files/11435047/FUN_006160c0.txt) [FUN_006161e0.txt](https://github.com/emd4600/Spore-ModAPI/files/11435048/FUN_006161e0.txt) [FUN_005f8b60.txt](https://github.com/emd4600/Spore-ModAPI/files/11435049/FUN_005f8b60.txt) [FUN_005f99b0.txt](https://github.com/emd4600/Spore-ModAPI/files/11435050/FUN_005f99b0.txt) [FUN_005fa320.txt](https://github.com/emd4600/Spore-ModAPI/files/11435051/FUN_005fa320.txt) Addresses are from the March 2017 version of Spore.
 And I've found the line of code causing this: https://github.com/emd4600/Spore-ModAPI/blob/703a5cbce0d8cd010f5a36d08869f1ff80106fd8/Projects/Example%20Projects/ModCreatorKit/PackageCheat.cpp#L18 Perhaps adding the missing % would fix this?
As it currently stands, the only addresses so far defined for these two classes (or at least for those related to it in the same namespace) are for the `Get()`...
Said function(s) interacts with `0x40C0C100!base.soundProp` and together seem to be factoring in what kind of voice a creature has depending on their mouth/model type (and based on conditions within the...
Said files contain the raw data for adventures, and the method to convert them to XML already exists in SMFX. Nonetheless, it would be nice to be able to convert...
When trying to rename a file that is currently selected but not directly in view through the "Rename" option at the Project top menu, renaming fails and a non-existent clone...
This would be good for cases when you use Spore for things other than modding, or when you want to delete WIP mods from the game because of crashes or...
In my GitHub repo (https://github.com/Liskomato/Spore-StreamSafeMusic/tree/main), some of the files are stored in LFS instead because of their size (mainly the ``.snr`` files), but when building a release with GitHub Actions,...
 There's certainly nothing stopping this being a thing here. Writing ``
`` through a regular text editor will print a line break in its place within Spore Mod Manager /...