bGUI
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A Babylon.js extension to create a game GUI
bug fix: if there are more mesh picked, GUISystem.enableClick() will result in all mesh be picked. in actually, GUISystem.enableClick should pick only 2D bGUI mesh.
The link to the documentation is dead : http://doc.babylonjs.com/page.php?p=25102
@Temechon - Just wondering if you would ever re-consider deprecation of this project. WebGL GUI controls are still very useful even in a world where there are 2d canvas APIs....
Hello, How do i place a GUI panel (guiPanelA) immediately to the right of another GUI panel (guiPanelB) when the original GUI panel (guiPanelB) is not know until run-time? For...
Hi, Is there a way (in GIUObject, for example) a way of defining non-rectangular shapes for a GUIPanel (like a rectangle with a small section jutting out?). Another question: is...