Telmator
Telmator
Hi @Tenome . Yes, the second one is the one where I applied UseNewTextureAllocator=true. AA is missing there, you can see that in the road marks in the distance. Unfortunately...
I'm getting a black screen now with the latest action (outrun2006tweaks-859fd70e1c0057180f5bb73fd66b8f96fd26c3d2.zip) if I use UseNewTextureAllocator=true. Which is weird because it worked for me initially but now after replacing textures with...
I just tested this and the black screen was returned when you had all your texture files in folders, inside "load". If you had .dds files inside "load" the black...
That was with the previous build, thank you. The new build works OK.