TejasIsAmazing
TejasIsAmazing
Alright, figured it out. When the `stopMovement()` function in the `helpers/EntityPlayerActionPack.java` gets called when you do the command, it sets the forward and strafing variables to 0. That would be...
> This is not restrictive enough. As `a / (1/b) === a * b` Therefore you could just `let answer = a / (1/b)`. Alright, doing multiplication without using the...
> Isn't it simple enough like, a*b simply means "a added b number of times" so one could easily use a loop and + operator to get the job done....