Techjar
Techjar
The pack needs to be distributed as a .zip, with store (no compression) or the compression flag enabled in the manifest.
Like the kind of lag you get using SEUS. The glCallLists call in the world renderer is taking 10x longer than it should with DragonAPI installed. I have dug deep...
Reminder to myself to look into this. Sneak-clicking blocks doesn't work like it's supposed to on the server side, almost like the sneak state isn't getting sent to the server,...
I have no idea what the hell this issue is. Can't investigate it because we can't reproduce it. Just mysteriously happens for a few people. I'm documenting it here so...
They aren't being used lol, also probably should backport fix to 1.16
When I go into screw attack, the morph ball controls profile gets activated. This caused me trouble until I figured out what was happening, as I mapped my controls so...
I've installed Visual Studio and even the CUDA runtime, and still I'm getting all sorts of dependency errors. Some better documentation on how to build this on Windows would be...
Not sure of the exact circumstances to trigger this, that's just where it happened to me on my particular world. Needs further investigation.
Unable to test right now as my VR setup is broken, but it does compile at least.
I haven't actually tested this yet, so do not blind merge. Let's make a build and try to test it under all possible scenarios. Server-side component to make use of...