scaleform
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A cross-platform, hackable and future-proof reimplementation of In-Game Scaleform HUD in CS:GO using Panorama. Written using C, C++ and JS.
Already addressed in old-votepanel branch, will port
replace malloc call with stack variable add new line to macro remove "_gl" from some variables
This fixes #29 for now.
The JavaScript is not particularly elegant, so it'd be worth to look into improving it.
Radar images were different in Scaleform time, but they're also innacurate to map updates. Therefore, they should be toggle-able.
Possible solutions: A) Handling the transition ourselves B) Moving row properties to a class that already handles this.
Gamemode support is currently lackluster and it's just expected for everything to harmonically work (example: in Deathmatch, or, oh God, I didn't even consider Danger Zone...)