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A cross-platform, hackable and future-proof reimplementation of In-Game Scaleform HUD in CS:GO using Panorama. Written using C, C++ and JS.

Results 17 scaleform issues
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replace malloc call with stack variable add new line to macro remove "_gl" from some variables

enhancement
good first issue

The JavaScript is not particularly elegant, so it'd be worth to look into improving it.

enhancement
good first issue
help wanted

Radar images were different in Scaleform time, but they're also innacurate to map updates. Therefore, they should be toggle-able.

enhancement

Possible solutions: A) Handling the transition ourselves B) Moving row properties to a class that already handles this.

bug

Gamemode support is currently lackluster and it's just expected for everything to harmonically work (example: in Deathmatch, or, oh God, I didn't even consider Danger Zone...)

enhancement