TdXYZ

Results 5 issues of TdXYZ

### Package version 3.1.0-exp.3 ### Environment ```markdown * OS: macOS Monterey 12.3.1 * Unity version: 2020.3.30f1 * Signaling: Websocket (Default settings in Render Streaming component) Setup * Local User who...

bug
issued

One of the core features of a statechart as described here https://statecharts.dev/what-is-a-statechart.html, is the ability for a state to have two or more state machines running in parallel. Does the...

Starting from Unity 2023.1, there is now an Awaitable class that makes it possible to use async/await functionality. It may be beneficial to add a sort of TaskState as an...

Given the following statemachine configuration: ```csharp private StateMachine _stateMachine; void Start() { StateMachine a = new(); a.AddState("A"); a.AddState("B"); a.AddTriggerTransition("T", "A", "B"); a.AddTriggerTransition("T", "B", "A"); StateMachine b = new(); b.AddState("C"); b.AddState("D");...