Tastaturtaste

Results 27 comments of Tastaturtaste

I also think having a separate type would probably be the most straightforward way to expose the functionality to the user. The Pixels- type is advertised as a simple pixel...

Could this maybe be solved by making Pixels generic over the used storage (maybe internally using a enum)? Than the Implementation could be divided for the methods where it matters....

I certainly have the tendency to overcomplicate things 😅. I am hyped this seems to go forward! > Did you have a specific reason to use copy_buffer_to_texture? If not, I...

I would also like to know what things are still missing and if I could be of help with any of that.

> > > changed code in the function " ComputeTargetAngularVelocity(Vector3d torque, Vector3d moi)", the moving of direction and roll was coupled which caused diverge before and now I decoupled them....

There is no additional output as far as I can see. I attached a picture of all UIs and Windows. ![inkscape latextext bugreport](https://user-images.githubusercontent.com/31124715/71266042-dc116880-2347-11ea-95ab-55e7d4422a80.png)

After receiving the same error with another extension, I tracked the issue down to an unset environment variable, 'PYTHONPATH'. This variable should point to '.../PythonXY/Lib'. I don't know why this...

I also tripped over this issue. Finding this thread was also not easy, because the title "nalgebra-glm" is pretty generic when you are searching for a issue with elementwise multiplication.

Would is be desireable to use [Naga](https://github.com/gfx-rs/naga) for shader compilation in the future? It seems like a pure rust solution usable at compile or runtime would resolve some headaches. And...

> > Would is be desireable to use [Naga](https://github.com/gfx-rs/naga) for shader compilation in the future? It seems like a pure rust solution usable at compile or runtime would resolve some...