Troy Spjute
Troy Spjute
It seems that this cannot currently be implemented until the newer version of Unity is used, so this will need to wait.
I ran some tests and made sure that rank was exposed and properly calculated vs client and corrected some issues with the code and also merged in the latest from...
I have been working on an update for this, and I have a couple of questions. The `ArenaInformation` returned has the `Ticket` property set to zero unless the avatar has...
I also needed the name and agent address. I didn't really want to slow it down by getting the entire avatar state, but I can if that is expected. I...
> Yes. `stateQuery` already use current block index. and you can configure specific block hash like this. I submitted a PR for my current code. I do see the chain...
I have not been calling the endpoint manually, and have not had time to debug exactly what is happening, but I do know that my local node has been running...
This does seem like dead code, and not what affected my node. It seems it may be affected by how many/what kind of transactions are flowing through the network at...
I see that magic number may be the DailyArenaInterval divided by ArenaInformation.MaxTicketCount, but it should be explicitly calculated if that is the case.
We are seeing this same issue in a low code plugin, and the Filter query should be delegable, but it doesn't seem to be filtering before just getting 1000 rows...
Is this issue going to be addressed? I am experiencing it consistently with one of the QA environments that I push to, yet the same options work fine in production....