TacoGuyAT

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x265.dll is a native x64 Windows assembly, while .NET Framework has its [own assembly format](https://learn.microsoft.com/en-us/dotnet/standard/assembly/). You'd need to [make a wrapper for natively compiled libraries yourself](https://learn.microsoft.com/en-us/dotnet/standard/native-interop/native-library-loading) or find an existing...

same issue, same error, blender 4.4, rpr 3.6.11 & rx580

Same issue on Windows 10, Zed 0.211.6, Godot 4.5.1 & nmap 7.98