TacoDeBoss

Results 9 issues of TacoDeBoss

Street lights / traffic lights can exhibit a sort of graphical "clipping" issue when this mod is loaded. It doesn't matter which options are enabled or disabled, the .asi being...

Some vehicles have what appears to be a shading error on some parts from some camera angles. ![screenshot_2016-05-23_22-44-53](https://cloud.githubusercontent.com/assets/2870898/15491646/2a24d536-2138-11e6-9a6f-d0bbabf3b31a.png)

graphics

If slammed into a wall or other surface hard enough while still open, car door physics can be completely broken. ![screenshot_2016-05-23_22-12-57](https://cloud.githubusercontent.com/assets/2870898/15491198/c86665f2-2133-11e6-90f1-a132f3039a1d.png)

bug
physics

Sometimes while looking in a certain direction, parts of the ground will disappear ![screenshot_2016-05-23_22-49-21](https://cloud.githubusercontent.com/assets/2870898/15491689/a9ed4f0a-2138-11e6-9078-4f54da78323e.png)

bug
graphics

When going fast enough, you can ram a car through walls. ![screenshot_2016-05-24_01-29-29](https://cloud.githubusercontent.com/assets/2870898/15494247/03d228d6-214f-11e6-9547-f8abad21c499.png)

bug
physics

Sometimes while playing the game, I can spot what I can describe as a 'flicker' or 'flash' in the game. This has only been tested on my Debian Sid machine...

unconfirmed

Exclusively when using the Ultra High graphics preset included with the Far Cry 2 Redux mod, DXVK runs at 42 FPS vs WineD3D's 47 FPS in the same scene. DXVK...

performance
d3d9

During my latest playthrough of Far Cry 2, I noticed DXVK has some shadow acne issues in this game. Tested with Steam Deck and RX 5700XT. ### Software information Far...

d3d9

When playing HL2 (assumed on Steam Deck,) pause the game with the pause button, then highlight and press the resume game option at the top of the menu. Next time...