Tachytaenius

Results 27 comments of Tachytaenius

Yeah, I'm getting it too, with 0.5 tile sizes and 1 as well. When I tried changing DELTA to 0 I began getting pushed on top of blocks that I...

Unretire, the thing that the key labelled "Unretire!" should do: "How have your sturdy charges fared in your absence?", resumes the game Embark (or maybe reclaim), what the game actually...

Oh I forgot to stage the lua api changes

"example mod" or "tutorial mod" for prefixes and mod ids?

1: Let's do it at least as often as specified frequency but pass a ticks passed parameter at the end. 2: Objects, because one almost always works with those.

...To be fair if backwards compatibliy is important enough to make dfstructs fields inconsistent i guess we should respect it here...

I think handling frequency the way we do already is fine, and since it's lua if users don't put the "delta time" in their callback function signature it's of no...

To be clear what I meant was stuff like eventful.onUnitNewActive[eventfulKey] = function(id) vs eventful.onUnitNewActive[eventfulKey] = function(id, deltaTicks)

> > 1: Let's do it at least as often as specified frequency but pass a ticks passed parameter at the end. > -@wolfboyft > > I'd like to clarify...

I can confirm it makes humans faster, I run a human entity and they are affected by fastdwarf.