David
David
Additional calls to `BindIndex/VertexBuffers` are not re-using the memory blocks from the previous frame/compilation, causing the minimal size to be allocated for each of them (16MB as defined in MemoryBufferPools.h)....
Hi Robert, Our team has been using osgUtil::PolytopeIntersector, yet in VSG there's only vsg::LineSegmentIntersector. We chose not to use LineSegmentIntersector in OSG because it didn't catch lines or points. Would...
In our application we are calculating bounding volumes every frame/when the camera moves, due to how our scene graph is structured. Moving to VSG from OSG has caused a major...
Launching **vsgdraw** in vsgExamples with debugLayer=true prints this validation error multiple times, then it goes away: ``` Validation Error: [ VUID-vkAcquireNextImageKHR-semaphore-01779 ] | MessageID = 0x5717e75b vkAcquireNextImageKHR(): Semaphore must not...