AICDG
AICDG
https://github.com/CU-Production/The-Forge-CMake You can build The-Forge first, and then use it as a library.
> `DirectX 12` and `Vulkan` have different memory layout for arguments. `D3D12_DISPATCH_MESH_ARGUMENTS` vs `VkDrawMeshTasksIndirectCommandNV` and `D3D12_DISPATCH_RAYS_DESC` vs `VkTraceRaysIndirectCommandKHR`. It will require arguments patch on the gpu side. > Sorry, I...
I write a demo to show "how to intergrate ozz with filament". https://github.com/CU-Production/FilamentOzz
https://github.com/sammyfreg/netImgui/assets/5005612/a3a87e36-82c1-4736-9cad-ad2263d4c17e It finally works, thanks a lot.
https://github.com/CU-Production/NetImguiSokol/tree/wasm I don't know how to use sharpmake with emscripten, I use cmake as build system.
1. NetImgui client API is easy to intergrate, and no other third-party dependencies 2. NetImgui server app UI is easy to use
> It looks like you managed to use the standard socket code, without needing anything websocket code? I might look at your sokol/emscript (more difficult) to import them later. https://emscripten.org/docs/porting/networking.html#full-posix-sockets-over-websocket-proxy-server...
> Has anybody tried to use slang-compiled shaders with sokol_gfx (with manually constructed shader_desc)? @ib00 I migrated a simple demo from raw shader. https://github.com/CU-Production/SokolCSTest/blob/slang/rasterizer_dx_slang_offline_comp.cpp https://github.com/CU-Production/SokolCSTest/blob/slang/rasterizer_dx_slang_online_comp.cpp Slang runtime library is about...
 I've created a simple Python IDE for teaching purposes.. https://github.com/CU-Production/MiniPythonIDE
@nicbarker Sorry, I forgot to link cocoa and openGL on mac platform. Updated.