Chan

Results 2 comments of Chan

Regarding the `BIND_ENUM_CONSTANT` define; Correct, every enum flag that has to be exposed to GodotCPP headers has to be bound using that define. What I find odd in the Godot...

Also, I am curious, are there any automated build steps to check if GodotCPP compiles or not? I compiled it on my machine just fine (with some scripts), but that...