Chan
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Chan
Regarding the `BIND_ENUM_CONSTANT` define; Correct, every enum flag that has to be exposed to GodotCPP headers has to be bound using that define. What I find odd in the Godot...
Also, I am curious, are there any automated build steps to check if GodotCPP compiles or not? I compiled it on my machine just fine (with some scripts), but that...