TBirdSoars
TBirdSoars
I was having this problem with Sonic Adventure 2. It appears that the problem was caused by the recompilation using the 32-bit version of MSBuild. After redirecting to the 64-bit...
Thanks for the quick response! The exception is gone and the assembly listing is now very close to the expected output. The only thing I'm noticing now is that in...
Nice fix. Now I'm noticing that the constant registers are being rounded, which causes issues with the game's textures. As an example: `def c5, 0.300000012, 0.699999988, 0.00999999978, -0.00999999978` becomes `def...
Thanks for taking the time to work on this! It looks like the latest commit won't build due to line 25 in HlslAstWriter.cs - `InstructionToAstParser()` isn't defined, but reverting it...
Sorry if this is a necropost, but I've recently tried testing this again and recompiling the shader results in an error: ``` C:\Users\TBird\source\repos\HlslDecompiler\bin\Debug\net6.0>fxc /T vs_3_0 /Fo sonicvs.fxc sonicvs.fx Microsoft (R)...
The macros defined in 3dsmain.h seem to conflict with those in pxidev.h. I tried to fix this in the following commit: https://github.com/TBirdSoars/VirtuaNES/commit/32c8452b5cd7909699b76c43e8dfd5d5edf2d9fb Edit: This only applies if you are using...
I received the same error as stated above, so I replaced `$(pwd)` with `%cd%`, but now I'm getting: > /usr/bin/env: 'python3\r': No such file or directory > Makefile:208: *** Failed...
I've gone through and changed every python script to use LF line endings. It begins extracting assets now, but then throws another error: > Makefile.split:152: build/us_ps2/level_rules.mk: No such file or...
I was not aware the executable was actually named differently between the stores. I only have it on Steam, so I can't test if this would impact EGS users. That...
> Looks like an oversight while trying to get the Steam version added. The solution will need to include checking the path instead of the exe name. > > I...