James Yarwood
James Yarwood
@IceReaper That should be quite easy to achieve. Control over the pitch/speed of a sound effect/instance is something I would also expect as a standard feature. I think sound generation...
@IceReaper The Doom3 ui-as-texture system is something I've been specifically designing the UI to be capable of. There's no working example of it in Molten yet, but the engine is...
OpenGL is an interesting subject. I've been holding off on OpenGL support while trying to figure out if going straight to Vulkan would be a better use of time. Many...
Another example using the "Ananda Namaste Regular.ttf" font. Letter F: 
@IceReaper there will be an abstraction layer, which Molten's own networking API (MNet) will implement, so it will be possible to replace MNet with an alternative networking system via that...
@IceReaper This is actually a very good point and one I had not considered yet! I've updated the issue so that other IDEs are taken into account, once template development...
Yes, that is the intention behind new content handle system. You receive a handle to the content asset you requested and can track its status. A placeholder will be stored...
@IceReaper The main reason is stability. Previews tend to have bugs or unfinished features. Although preview 7 is the last one before release in November, other dependencies, such as Silk.NET...
OpenGL support is going to be dropped to allow focus on the more modern DirectX 12 and Vulkan APIs. DirectX 11 support will be maintained until the market shifts away...
After looking into this further, generic math will not work well for Molten's vector types, as it would still need at least one generic type per vector size (Vector2, 3,...