Sygmei

Results 103 comments of Sygmei

Removed existing profiler (see commit https://github.com/ObEngine/ObEngine/commit/d9ae3867a475025679cd747fbabf85f8e0680ee2), we need a real profiler integration like [tracy](https://github.com/wolfpld/tracy) Until then, this issue is postponed to next release

Also, if you have any suggestions on how to improve the guide, feel free to leave a comment !

> > > Hey, have you thought about using LuaJIT instead of standard Lua? I think that could increase performance. I might work on it in my spare time tomorrow....

Maybe we don't actually need a global Task hook as it will make global Tasks alive as long as the game is running, instead we might need a way to...

Yup, there is also [Candle](https://github.com/MiguelMJ/Candle). However, I'd like to be backend-agnostic in the future and so, to avoid picking a SFML-only depedency :)

Here are the files related to the issue : [Animation headers](https://github.com/Sygmei/ObEngine/tree/master/include/Core/Animation) [Animation sources](https://github.com/Sygmei/ObEngine/tree/master/src/Core/Animation)

See #337 #348 #423 for more details

Animations should also feature pivot points, allowing an Animation with different sprite size to use a given referential as its origin (see https://www.reddit.com/r/gamedev/comments/v5p29e/how_to_fix_2d_characters_feet_sinking_into_ground/ for reference)

Postponing to v0.5 as new syntax will be done + it might require informations from the future Scene system

There should also be a main animator file which can define default values for all children animations.